![]() Crispin Boyer and Sushi-X in particular remarked that the game is mainly enjoyable due to the unintentionally humorous animations. The four reviewers of Electronic Gaming Monthly liked the game's concept and the weapons the player can use in each era, but criticized the animations and the difficulty in hitting enemies due to the poor controls and full motion video scrolling. Reception īy August 1999, Time Commando had sold above 500,000 units. The 3D engine used in Time Commando was a re-written version of the engine used in Little Big Adventure which resulted in it being faster, and also having slightly improved animations. This development approach, along with Adeline's admission that making a small game is not in their nature, meant that the Christmas release date was missed, resulting in an actual release date of 31 July 1996. Work began on Time Commando with a focus on graphics but no planning on the actual gameplay. Because of this, they decided to create a "quick, small, simple game" to secure a Christmas release. The music soundtrack was composed by Philippe Vachey.Īdeline Software International's initial plan after the release of Little Big Adventure was to begin work on a sequel, but it became apparent that there was not enough time to complete it in time for Christmas 1995. ![]() This bar can be emptied by depositing computer chips collected throughout the levels in various "orb pools," which resemble the vortex Stanley first entered. As the player plays through a level, a time bar, which counts the time until the virus completely takes over and the player dies, slowly fills. Along the same lines, Stanley has multiple lives. Stanley has a small life bar that grows larger when the player picks up life power-ups. In each level, Stanley collects various weapons exclusive to the time period. These eras are Prehistoric (featuring cavemen, saber tooth tigers, and cave bears), Roman Empire, Feudal Japan, Medieval, Conquistador, Wild West, Modern Wars ( World War I and supposedly World War III), Future (Stanley's era), and finally, inside the main computer (Virus World), culminating in a showdown with the virus itself. In order to accomplish this, Stanley must combat various enemies throughout different time periods. operative (Special Action for Virus Elimination) at the facility who enters the vortex to try and stop the virus. The player controls Stanley Opar, a S.A.V.E. However, a programmer from a rival corporation infects the system with a "Predator Virus" that creates a time-distortion vortex, which threatens to swallow the world if it is not destroyed. Story Īt the Historical Tactical Center, the military, with the help of a private corporation has created a computer capable of simulating any form of combat from any point in history. Time Commando was re-released for modern computer systems on 6 January 2012 by GOG.com. A Sega Saturn version of the game was also released in Japan on 5 March 1998. It was originally released for the PC on 31 July 1996 in Europe, the United States and Brazil, and was later ported for PlayStation and released on 30 September 1996 in Europe and the United States, and on 15 November 1996 in Japan. Unlike the original "Cyber Sled", this game does not have two-player simultaneous capability.Time Commando is an action-adventure computer and video game developed by Adeline Software and published by Electronic Arts in Europe, Activision in America ( United States and Brazil), and Virgin Interactive ( PlayStation version) and Acclaim Entertainment ( Sega Saturn version) in Japan. The shield level of both the player's and CPU's tanks are displayed up at the top of the screen, with a clock-like radar display between them your remaining time and total time are also displayed in the bottom-right corner of the screen. The player must use two analogue joysticks with two buttons to take control for several different futuristic tanks (which are the eponymous "Cyber Commandos") - and, as in that original game, it is advisable for novice players to view the game from behind their Cyber Commando, but experts may again wish to push the second ("View Point") button and change to that first-person view (which is again reminiscent of Solvalou). Saibā Komandō), is a versus shooter arcade game, which was released by Namco in 1994 only in Japan it runs upon their "Super" System 22 hardware, and is the sequel to Cyber Sled (released in the previous year).
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